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Show & Tell Presentation Regular Presentation

Evaluating English Bento: A multi-skill language learning platform

Sun, Jun 6, 15:15-15:45 Asia/Tokyo Room A

This presentation will describe how English Bento was used in two different learning environments. English Bento is a multi-skill language learning platform delivered on mobile devices that gives students opportunities to train speaking, listening, comprehension, grammar, vocabulary as well as repair their interlanguage. It includes in-app metrics and allows teachers to set assignments and track progress, score, and time-on-task using a web-based dashboard. A brief overview of the activities will be explained, followed by how the app was used in two different remote classroom settings. The first was an intensive 2-week remedial program that allowed students (TOEIC 220-330) to earn an English credit. The app accounted for over 60% of their workload, with textbook worksheets accounting for the remainder. The second setting was an existing listening and speaking remote course, which gave intermediate-level students (TOEIC 480-620) the opportunity for significant speaking and listening practice. A survey with open-ended and Likert scale questions was administered to students to gauge their experience. The in-app score metric from the app was used as a direct measure of learning outcomes. The app scoring is a measure of ability as it measures both accuracy and time to complete. The students' pre-post English scores were measured and compared and with a similar class from previous year. A comparison of the groups and how they differed will be discussed, along with recommendations on how to use English Bento in an existing class.


Robert Cvitkovic - Evaluating English Bento: A multi-skill language learning platform

Presentation Slides

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  • Omar Massoud

    I am a recent graduate of Temple University. My current research is in MALL. Currently, developing content for apps that could facilitate language learning, particularly for remote learners.

  • Bob Cvitkovic

    Research activities include engagement, feedback, and gamification in educational app design and technology. Currently researching the effectiveness of Speech-to-text technology on speaking fluency and engagment.