Caroline V. Katemba
Universitas Advent Indonesia
AboutDr. Caroline Victorine Katemba, MA. TESL. is an associate professor at Universitas Advent Indonesia in the Education department. A Certified Indonesian National Research Reviewer granted by the Ministry of Research, Technology, and Higher Education, Indonesia. She has been in the field of TEFL for more than 26 years and has published several research papers at ORCID ID: https://orcid.org/0000-0002-7492-6661, She is also a presenter at National and International conferences. She authored several books: Speak Out !, English for Business, Speak English in 5 minutes, English for Nurses. A Scholarship Recipient from GLoCALL Conference 2018- Suzhou, BSLN RISTEKDIKTI- 2018- China, BSLN RISTEKDIKTI 2012- Singapore, GC- Atlanta 2010- the USA, GC-Silver Spring, Maryland- 2005, 2006,2007, GC- Manila-2008, UNAI Scholarship 2000-20004- Manila.
Paper Presentation Do Kahoot games enhance vocabulary learning? more
Sun, Jun 6, 13:00-13:30 Asia/Tokyo
Nowadays, many educators are considering using online games for learning vocabulary. Among the existing online games, one of them is Kahoot. The purpose of this study is to find out if male students and female students learn vocabulary the same way by using Kahoot games. The study looked at whether there is any significant difference among the female and the male groups in their vocabulary enhancement? This was a quantitative research study with a comparative design using pre-test and post-test. This research was carried out on a sample size of 68 7th-grade students. There were 33 female and 35 male students. Vocabulary tests were administered to both groups by utilizing a pre-test and post-test. The content of the lessons learned for female and male students was the same. The findings revealed that there was a significant difference in vocabulary enhancement between female and male students using Kahoot games (based on the t-test analysis): the mean difference from both groups is 0.006 < 0.05 which mean there is a significant difference in students’ vocabulary enhancement. The normalized gain score results showed significant enhancement in female and male groups. Both groups revealed that there is an increase in the students’ vocabulary scores. Furthermore, this research showed that there were positive responses concerning the method applied in the enhancement of students’ vocabulary, based on the questionnaires administered to the participants at the end of the program. Therefore, it can be concluded that Kahoot games are an effective method for teaching vocabulary. Further information that proved that Kahoot games enhanced students’ vocabulary will be discussed in the presentation.